Freelance / Sound Designer, Programmer
Interactive Realism: Procedural Audio Demo
In this interactive demo, which is playable on Windows (see link in video description), the player pushes a block up a mountain. The sounds are all generated in real-time based on player input and world physics. This allows for a greater realism in the way sounds react to the player's actions and thus a greater sense of immersion. I programmed this using Unity and Pure Data/hvcc plugins. For the graphics, I used the Unity 3D Game Kit.