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Freelance / Sound Designer, Programmer
I'm making procedural, interactive sound for a personal, immersive user experience.
I'm interested in collaborations with 3D artists in the realms of interactive art and simulation. For an example of my realistic sound design, please look at "Interactive Realism" at selliotp.com/projects. For an example of more abstract sound design, see "enen".
I've done sound design for other peoples' games as well as created my own works using Unity.
An interactive media piece displayed at Y's Arts, a gallery in Ginza. I programmed it in Unity, again making the plugins using Pure Data and the hvcc and releasing it on the App Store and Google Play.
In this interactive demo, which is playable on Windows (see link in video description), the player pushes a block up a mountain. The sounds are all generated in real-time based on player input and world physics. This allows for a greater realism in the way sounds react to the player's actions and thus a greater sense of immersion. I programmed this using Unity and Pure Data/hvcc plugins. For the graphics, I used the Unity 3D Game Kit.
Created audio plugins and designed the sound for the 40 levels of this puzzle game. All audio is procedurally generated, reacting to player input and the movement of in-game objects. Plugins were made in Pure Data, converted to a C API using the Heavy Converter (hvcc) and implemented into Objective C in tandem with the Game Designer.
As part of my Composition degree, I had a special focus on Electronic Music and began to learn the basics of synthesis and how to use Pure Data for performance with live electronics, ie. procedural audio that processes player input live.