Calvin Tantio
Bubble Blast Saga
- Learned about iOS developement and created a game similar to Bubble Mania from scratch, including the Physics Engine, Level designer and 2D Graphics Renderer with minimum guidance in 6 weeks - Applied software engineering principles, such as MVC design pattern, Protocol-Oriented Programming, black-box and white box testings - Maintained consistent documentation of class diagrams and reasons behind game implementation decisions throughout the development process - Worked with Swift, Xcode and CocoaPods