ZEST Crew Inc. / Senior Environment Artist
SWORD ART ONLINE Last Recollection on Steam
I was in charge of the Environment modelling and implementation inside Unreal
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Pretia Technologies, Inc. / Senior 3D Generalist
As a Senior 3D Generalist, I bring over eight years of experience in the video game industry, complemented by an additional two years focused on AR app and game development. My passion lies in creating high-quality 3D assets that significantly enhance user experience and engagement. Specializing in the use of industry-leading software such as Unreal Engine, Unity, and Maya, I have developed a robu
I am immensely enthusiastic about the possibility of bringing my diverse skills and helping to further enhance unique and memorable gaming experiences. I am passionate about shaping authentic experiences that captivate users.
Creation of high-quality 3D assets for augmented reality (AR) experiences, which includes modelling both realistic and stylized 3D assets. This process involves texturing, lighting, 3D Rendering, rigging, Character Animation, and Visual Effects. Additionally, the creation of 3D asset pipelines and research of new technologies while suppor
3D Modelling and texturing of environments and assets based on concept art and implementing them in the Unity Engine. This process involves optimizing high to low poly meshes, as well as populating and dressing up the environment and assets to align with concept art guidelines.
Modelling and texturing of 3D environments and assets based on concept art and implementing them in Unreal Engine. Populate and dress up the environment and assets following concept art guidelines.
I was in charge of checking the Character Animation inside of Autodesk Maya, finding problems and improving to create new 3D Animation for the cut scene in the Resident Evil 4 remake
Create high-quality artistic content for games, while supporting the Lead Artist on management-focused tasks. Conceptualized art assets such as modelling, environment texturing, lighting, and optimization.
General Japanese Courses
Collaborate with the Studio Art Director to establish goals for projects. Leadership the art team’s work, and coaching team members, while overseeing 3D game development. In 2019 I was promoted to Lead 3D Artist and helped on the release of 2 video games for PlayStation 4, PC and Nintendo Switch
English as as second languages
My role as a designer primarily focuses on expo events and exhibitions, where I design and conceptualize products that not only meet but exceed client expectations and industry standards. I specialize in the creation and development of innovative product concepts and functional Graphic Design, translating abstract ideas into tangible prot
My role as a designer primarily focuses on expo events and exhibitions, where I design and conceptualize products that not only meet but exceed client expectations and industry standards. I specialize in the creation and development of innovative product concepts and functional Graphic Design, translating abstract ideas into tangible prot
ZEST Crew Inc. / Senior Environment Artist
I was in charge of the Environment modelling and implementation inside Unreal