Henry Silman

Lillymo Games / Lead ArtistShinjuku-ku, Tokyo, Japan

Henry Silman

Lillymo Games / Lead Artist

Greater Together

Graduating with a degree in Game Development, the past 10 years of industry experience with small teams have widened my breadth of skills with game art. And in leading by example, I always do my best to set quality standards consistently higher with each new project I take on. Through great communication and teamwork I love taking and handing off tasks to keep a work pace steady and swift all the way to completion.

Ambition

In the future

I want to bring forth games that make player's feel nostalgia for times lost. Through strong art direction and being a part of a great team, I believe games can evoke emotions of the past in a way that can make anyone happy.

Lillymo Games3 years

Lead ArtistPresent

- Present

During my time at Lillymo Games I've worn many hats. While my primary responsibility is pixel art for titles such as Super Perils of Baking for PC and Console, I've also supervised on our Japanese Language port of Habroxia as well as acted as Art Director/Technical Artist on 3 upcoming titles.

Shiny Bolt Games6 years

Art Director

-

Managed and Directed the vision of Shiny Bolt's IP, making both 2D and 3D content for all of Shiny Bolt's projects. My primary duties beyond team management were Character Art and Concept Art. While the startup never took off the way we had hoped, I am immensly proud of our team and what we accomplished during our time together.

San Antonio College3 months

3D Artist(Intern)

-

Helped create content for Internal VR titles for the academic growth within the college curriculum. My Responsibilities included making photorealistic props optimized for virtual reality platforms using: Autodesk Maya, Photoshop, ZBrush, Substance Painter, and Unreal Engine 4.

The Art Institutes2 years

Game Artist

-

During my second tenure as a game student I focused on modular and procedural pipelines for 3D Art, as well as focusing heavily on rigging and animation. Through this I was able to confidently add programs such as Substance Painter.

Immersed Games9 months

Junior Character Artist

-

Created customizable playable characters, NPCs, and animals for Tyto Online (Tyto Ecology). Additionally I was in charge of rigging character models, writing shaders with Unreal Engine 4, importing and treating assets in-engine, and training interns to enter the company pipeline during the startup's incubation period.

Savannah College of Art and Design5 years

Interactive Design and Game Development

-

Through SCAD I came to know and understand art from a traditional perspective first, and transitioned into digital art and design for games as my focus starting my second year. In this I learned industry standard software and, more importantly, how to work with a team. During my time in my major I was the creative leader on our senior pro

20th Century Fox5 months

Character Artist

-

Contract roll for the theatrical film "Let's Be Cops". I created virtual versions of actors Damon Wayans Jr. and Jake Johnson as LA police officers to be used in select scenes where they were in a video game.

NBC2 months

Asset Creator

-

Created 3D content tobe put into the T.V. film "Game of Your Life" as part of the movie's sub-plot as well as on-screen props.


Skills

  • 2D Animation

    0
  • Digital Painting

    0
  • 3D Animation

    0
  • Character Modeling

    0
  • Digital Sculpting

    0
  • Environment Modeling, Hard Surface Modeling, Prop Modeling and 20 skills

Accomplishments / Portfolio

Keep up to date with your connections on the Wantedly People App.